My last Polygon feature project

Near the beginning of the year in 2014, I started hearing form independent game developers in Poland. I heard from game developers all overt the world, so this wasn’t unique on the face of it, but something about the stories I was hearing attracted my attention. So I started digging deeper. It turns out there’s […]

The only way to win is not to play, or: How The Castle Doctrine is a very bad game that refuses to go away

I was excited to review The Castle Doctrine. I’d heard a lot about the game when Polygon profiled creator Jason Rohrer in 2012, and the concept intrigued me. Yet I was also aware, when I took the assignment of reviewing it, that it had some controversy surrounding it. Some people had taken issue with the […]