My last Polygon feature project

Near the beginning of the year in 2014, I started hearing form independent game developers in Poland. I heard from game developers all overt the world, so this wasn’t unique on the face of it, but something about the stories I was hearing attracted my attention. So I started digging deeper. It turns out there’s […]

The only way to win is not to play, or: How The Castle Doctrine is a very bad game that refuses to go away

I was excited to review The Castle Doctrine. I’d heard a lot about the game when Polygon profiled creator Jason Rohrer in 2012, and the concept intrigued me. Yet I was also aware, when I took the assignment of reviewing it, that it had some controversy surrounding it. Some people had taken issue with the […]


A friend recently asked me for advice on how to get started with video production. I figured more people might be curious about this, and since I haven’t written a blog post in a while, I decided to post my answer to him here. I hope you find it useful. ** A lot of people […]

Another EIC Departure

With all of the recent news about videogame website EICs leaving their places of employ, I figured this would be as good a time as any to announce that I will also be making a change. As of tomorrow, Wednesday, January 4th, I will be officially leaving unemployment and taking a job elsewhere. Coincidence, you […]

New Year

On the whole, I’m feeling positive about 2012. Some exciting announcements will be coming in the next few days that will finally allow me to pull back the curtain on what I’ve been up to for the past couple of months. I can’t wait to share with everyone what I’ll be working on next and […]