I’ve known the SpryFox guys for a while now. And so has almost everyone in the games industry.
They’re among the most well-known and admired game developers in the business, but somehow true success in the industry has eluded them. They got rally close with their mobile hit Triple Town, but that game was such a slog it was hard to view as a success.
Their latest is Road Not Take, and it’s built around a very personal premise. I wrote a profile of them and it for Digital Trends.